The following five teams have been selected for WORLDING 2023, and they will be participating in our intensive incubator in the Fall.
Incubator Projects and People 2023
Living with Snow Leopards
Living with the Snow Leopards is a mixed reality documentary that explores the complex relationship between the human inhabitants of the Himalayan mountain desert and the endangered snow leopards. Team members: Gayatri Parameswaran, Felix Gaedtke, Tsewang Namgail
Fisher Child is a multimedia project which builds on the ancestral-archival work of sixth-generation fisher child Traci Kwaai. This repository of Indigenous marine knowledge from a small South African fishing village visualizes in 3D the precarity of coastal lives in a time of climate chaos. Team members: Traci Kwaai, Kyle Marais, Lo-Def Film Factory
The Greenprint is a real-world data city simulator game that connects people in designing sustainable communities. Beginning in Georgetown, SC, players and residents of the local community contribute to virtual reclamations of plantations and to building a new way of life. Team members: Jordyn Barber, Colleen McGregor, Ariella Gaughan
Our Family Garden
Our Family Garden is a participatory digital memorial situated as a medicinal plant garden, imagined within the 32km line of the abandoned war trenches surrounding Sarajevo, Bosnia and Herzegovina. Designed as an interactive audiovisual experience, it allows local users to preserve their memories of the siege of Sarajevo and the war in Bosnia and Herzegovina (1992-1995), as well as their memories of traditional plant medicines used for healing during wartime, when other types of medicine were hardly available. At the same time, it becomes a global community garden – a safe space for users from across the world to plant their personal memories of social and ecological violence, while empathizing with Bosnian citizens and their stories. Team members: Smirna Kulenović, Félix de Rosen, Christina Chi Zhang
ATL is an interactive and immersive documentary that transports viewers on a journey aboard a chinampa in the ancient Lake Texcoco during the pre-Hispanic era in Mexico. ATL offers a unique experience to understand Mexico City, a city built on a lake and facing a severe water crisis. ATL (meaning ‘water” in Aztec) advocates action and sustainable practices, using technology and narrative to raise awareness. Team members: Miguel Ángel Sánchez, Meztli Cambray, Omar R. Godínez Ortega
FRAMERATE: Pulse of the Earth.
A five year exploration of LiDAR storytelling as a climate research, scientific dataset & artwork.
November 7, 2023, 12 noon – 1:30 PM ET
UK-based ScanLAB use their craft as a way to bear witness to landscapes in flux- collaborating with scientists, dancers, journalists, playwrights and musicians on evocative and meaningful stories. ScanLAB experiments with scanning technology across various creative mediums including films, VR, theatre, online, immersive art installations and more.
The conversation will focus around FRAMERATE: Pulse of the Earth, an immersive, environmental artwork which uses timelapse LiDAR scanning to reveal landscape scale alterations caused by human-centred industry and the immense forces of nature. This keynote will explore the R&D and making of the work involving local landscape photographers across the United Kingdom. How R&D test datasets are becoming the focus of peer reviewed papers in Nature and how the project was designed and produced with sustainability principles in mind. And we’ll explore how these breathtaking visuals and the way in which the audience are invited to experience them tells multiple stories about the climate crisis and humanity’s impact on the planet.
Matt Shaw (ScanLAB co-founder) and Anetta Jones (senior documentary producer) will discuss Framerate in the context of the studio’s award winning work spanning over a decade.
Registration for the zoom livestream is now open.
Mentors and Advisors
Organizers and Facilitators
As an accomplished CEO and General Manager, Jessica has raised both venture capital and philanthropic funds to launch new business ventures. She has over 15 years of experience running various business ventures and P&Ls, consistently exceeding her targets. She has experience in launching both B2B and B2C businesses with expertise in strategic partnerships, digital user acquisition, product strategy, and product development. Industry experience includes SaaS, technology, gaming, education, and media.
Over her career, she has focused on empowering millions of learners building careers and businesses with technology. Jessica has spent over 15 years overseeing companies and teams that design, develop, market, and distribute high-impact learning offerings to the global education market. In her work at Unity Technologies, Common Sense Media, GlassLab and LRNG (now part of Southern New Hampshire University), Scientific Learning, and Houghton Mifflin Harcourt, she has worked to improve learning outcomes and earning potential for all learners worldwide by blending effectiveness with ground-breaking engagement.
Jessica is an Aspen Institute-Pahara Fellow focusing on the global connection between learning and earning opportunities. She is also an advisory board member for GSV AcceleraTE, an early-stage venture fund, that partners with exceptional entrepreneurs and their companies in the $75 billion learning and talent technology sector. Additionally, she’s an advisory board member for California State University Entertainment Alliance Advisory Council, the largest four-year public university system in the U.S. with nearly 500,000 students. Jessica is a graduate of the UC Berkeley Haas School of Business, where she received a Masters in Business Administration with a focus on entrepreneurship and education. She lives in San Francisco, CA with her husband and two sons.
Paisley leads the Unity for Humanity grant program and community at Unity Technologies, championing innovation and support for artists and technologists who harness their skills for global social good. Their goal is to inspire creators and audiences worldwide to critically consider the potential of technology and storytelling in creating positive impact. Paisley Smith lives and works on the traditional, ancestral, unceded territory of the Musqueam, Tsleil-Waututh, and Squamish First Nations, known as Vancouver, British Columbia.
Mrinalini Singha is an artist and creative technologist currently pursuing her MS in Art, Culture, and Technology at MIT. Her work addresses socio-political, cultural and environmental urgencies across mediums such as film, installation, tangible interfaces and XR. She wears many hats, from researching at the MIT Open Documentary Lab (on WORLDING– a partnership between the Co-Creation Studio and Unity exploring climate futures and game engine technologies) to nurturing the Himalayan Folk Collective (an experimental archive and community of practice in the Western Himalayan Region.)
Her recent exhibitions include:
Forensic Artifacts of a Democracy in Crisis at the ACT Student Gallery at the MIT List Visual Art Center builds upon her engagements as a design researcher at Alt News, the leading voice against misinformation and hate speech in India in the face of polarized nation-state politics and a drastically changing media landscape.
The following additional projects will participate in our Community Days panels, organized around six themes for discussion, to advance our key research questions at WORLDING.
Multiplayer VR experience inspired in the symbiotic relationships of the lichen; a multi-species tissue that ignites ecological succession and multi-kingdom collaboration.
Using sight, sound, touch and scent, you will experience the complete life-cycle of fungi: spores, mycelium, fruiting body, and the inevitable decay.
The Forest that Breathes Us
An immersive experience made collaboratively with ground-breaking forest ecologist Suzanne Simard, The Forest That Breathes Us transports participants into a perspective of unfathomable interconnection.
The Wild Grass Project aims to build an augmented experience of wild grass typology that exposes and makes visible the interconnected web of Caribbean entangled history through the perspective of the rhizomatic pattern intrinsic to the wild grass root system.
Wave 201: The Unwanted Atlantis
Every night, a mesmerizing city emerges upon the shores of Patagonia, as countless ships illuminate the horizon in pursuit of squid, within the international waters of mile 201, evoking profound reflections on sovereignty, ecological equilibrium, and the unforeseeable consequences of future settlements.
WaterTales, Shaping Resilient Futures: VR Chronicles of Life, Loss, and Hope
Water Tales is an immersive project that combines cutting-edge VR technology, world-building techniques, and compelling storytelling to showcase the breathtaking beauty of Regência in Espírito Santo, Brazil, while addressing the pressing challenges it faces.
Saving Cloud Forest 2070
“Saving Cloud Forests 2070” is a speculative design project that creates an immersive narrative of artificial cloud generation in Costa Rica’s cloud forests, exploring the impact of climate change and fostering awareness for proactive conservation efforts.
play + ground
Invoking the sense of “playing” and “grounding”, “play + ground” brings together an innovative approach to rejuvenation and placemaking for the urban poor within Malaysia.
From Factories to Algorithms
“From Factories to Algorithms” provides an interactive, gamified exploration of Hangzhou’s metamorphosis from industrial hub to smart city, insightfully encapsulating the significant shifts in land use and urban planning driven by China’s economic reform and the pressing realities of climate change.
Development Plan of Pune Metropolitan Region
PMR DP is the GIS based Development Plan promoting principles of sustainability, resilience and climate mitigation and integrated approach by providing one platform for multiple development agencies and helping in informed decision making process towards development of PMR.
caves / mines
We are the canaries
“WE ARE THE CANARIES” is a virtual journey within the transformative storm of progress that unfolds through the narratives of destroyed coal mining communities.
Rocks for Rivers
Rocks for Rivers is designed as an initiative to co-create VR storytelling through cross-disciplinary fields addressing the intersection of land-use, speleology, and complex systems in the Heart of Borneo.
This is a hybrid peer-learning seed project that reimagines Southern African natural heritage sites as venues for sharing of artistic research and practice in virtual and physical spaces.
Designing with Fire: The Lenape’s Forest Regenerative Practices
Designing with Fire: The Lenape’s Forest Regenerative Practices aims to spatially visualize the cycles of the Moshulu as a way to understand Lenape’s worldviews and biocultural processes rooted in reciprocal relationships with land.
Faire Monde AR (Worlding with AR)
Faire Monde AR is an artistic & educational program enabling invisibilized communities to reclaim public space with Augmented Reality.
The Challenge of Climate Change: TEK Gaming Platform
The project aims to discuss how traditional ecological knowledge (TEK) can deal with the reality of climate change in the context of epistemology and climate change.
Sensome is an apparatus to connect worldbuilding with mental models.
The interdisciplinary project “Un-Common Senses” curates an immersive narrative that chronicles our city’s transformation through past, present, and future proposals for an urban development site.
Villa Africana Colobo Garden
Villa Africana Colobó Garden is an immersive AR/VR documentary and community media project celebrating the oral histories of the Latine community in North Philadelphia and the legacy of Grupo Motivos, a group of Puerto Rican women who transformed vacant city lots into vibrant community gardens.
Punta Soldado: Possible Futures from the Territory
Punta Soldado is an island in the Colombian Pacific, at the edge of climate displacement. We will use XR and co-creation to envision sustainable futures for this territory.